Follow your passions. Make awesome stuff.  That's always been my motto, and for the past 20+ years I've been fortunate enough to do just that by collaborating with some of the largest studios in the entertainment and gaming industry creating awesome things for fans just like me.
I love all things creative. I collect art, I listen to art, I wear art. I thrive when surrounding myself with like minded creatives.  From starting my career as a Graphic Designer designing tees and cutting rubylith in a dark room of a local screen printer, to working my way up to Art Lead of a nationwide retail apparel manufacturer, and finally taking on a role as Creative Director of a multi million dollar global business, I have had such a blast collaborating with and mentoring some of the most talented creative minds in the biz, and I cherish the life along relationships I've forged along the way.  
I am a retail and consumer products veteran and have worked directly with some of the largest entertainment studios and retailers on the planet forming long-lasting partnerships and building a reputation for creative versatility and excellence. From spearheading the next "back to school" retail collection for the global phenomenon Minecraft, to creating fan favorite web exclusive collectibles for a small independent brand, big or small, I've done it all.  I understand the balance of profitability and innovation, always pushing for stellar creativity while keeping an IPs integrity and brand vision at the forefront.
Here you'll find just a small snapshot of some of the collections and collaborations that I've had the pleasure to work on. Poke around, get nosy! 
I'm currently based in San Diego, as a Creative Director
Places I've Been:
2014-2020 • J!NX Inc. • Creative Director/Licensing
J!NX is staffed by a group of passionate creatives, gamers,  and pop culture enthusiasts who are dedicated to creating the apparel, toys, and plush that empower fans to connect with their favorite worlds.
At J!NX, I managed one of the best and most reputable creative teams in the business, developing apparel and accessories for some of the largest video game licenses in retail. My team was responsible for seeing the creation of brand-right products from concept to final production.
Properties: Minecraft, Star WarsOverwatch, Hearthstone, Diablo, Heroes of the Storm, World of Warcraft, The Witcher, Cyberpunk 2077,  Assassin's Creed, Rocket League, and Hyper Scape
2003-2014 • Top Heavy Clothing • Art Lead / Director 
Top Heavy produced apparel for various private label and licensed lines for mid-tier retailers such as Target, Kohl’s, and Hot Topic.
Properties: Perry Ellis, Hawk Clothing, Gotcha, Hang Ten, Kawasaki, Ghost Hunters, Showtime, Mass Effect, Plants vs. Zombies, Fallout, Skyrim, and Titanfall.
2001-2003 • Print House •Graphic Artist/Head Color Separator 
Customers: Jerry Leigh, Reebok, Sideout
1998-2001 • Trinity Products • Graphic Artist/Color Separator
Properties: WWE, Elvis Presley, Corona







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